Help — clay shooting
How to use Orbit Clay
Practical guides for clay shooting matches. Choose your area:
Is this your first match here? Start with the
glossary — it explains round, station, squad and
strip in two lines each. If something has already gone wrong, go straight
to questions and problems.
The idea in one paragraph
The judge's screen is the usual score sheet: one line per shooter, one box per clay. The judge taps the hits, the athlete checks their own line and signs with a PIN, and the judge closes the round. From then on the result is signed by both and the scoreboard updates itself — nobody types anything again afterwards.
How a match day happens
- The club creates the match, sets how many rounds, builds the squads and opens registration.
- The athlete registers through the link, picks the squad and creates the PIN they will use to sign.
- The judge scores clay by clay on the phone, station by station, with the whole squad on screen.
- At the end of the round each athlete checks their line and signs with the PIN; the judge closes and the round becomes a result.
- The scoreboard adds up the closed rounds and shows on the public page and on the big screen, if the club publishes it.
What the system does for you
- Clay-by-clay scoring on the phone, with the whole squad visible and large buttons.
- Works with no signal: what you mark is saved on the device and goes up on its own when the network returns.
- Double signature — judge and athlete — on every round, with no paper.
- Automatic totals, tie-breaking by the rule of the sport and standings by class or category.
- Online registration with a receipt to print, and the traditional printed sheet whenever you want it.
- Public results by link and a big-screen scoreboard, when the club releases them.
The public links of the match are short and the club shares them however it wants: /clay/i/CODE to register, /clay/p/CODE for the match page and /clay/r/CODE for the results. Each one only works after the club publishes it.