Help — clay shooting
Club and front desk guide
From creating the match to the published result — the full path for whoever organises it.
0. Getting into clay shooting
A club that also runs practical shooting works on one sport at a time: the menu, the matches and the results always belong to the sport you are in. Switching is one click at the top of the screen.
- Clay shooting is switched on for the club by the owner or the manager, under Club details: tick "Use clay shooting at this club" and save. Switching it off later erases nothing — the matches stay stored and come back when you switch it on again. If the option is not there, the modality is not available in this installation of the system; in that case, talk to support.
- Who sees clay shooting inside the club is up to the owner or the manager, under Users. Taking the sport out of someone’s menu erases nothing they have already scored — it only shortens their menu.
- Where you land is under Profile → Default module. Leaving it on “Ask on sign-in”, the system shows the choice screen after login, as it always has.
- The whole club can also have a default sport, under Club details. Each person’s choice in the profile outranks the club’s.
1. Create the match
The wizard builds the match in five steps and you can leave and come back whenever you want: it keeps what is already done and picks up where you stopped.
- Data — name, modality (COMPAK, Skeet, Trap or Sporting), date and location.
- Rounds — how many rounds the match has. Each one starts on the official modality layout (in Skeet, the full 25-target sequence with the return to station 4; in Sporting, a starting preset — there's no fixed official sequence) — or you build stations × clays per station.
- Squads — how many groups of shooters. Squad 1 is already created, sized by modality (5 in compak, 6 in trap, skeet and sporting), and can be edited or removed.
- Judges — who will score in this match.
- Registration — register at the front desk or open the public link.
Naming the rounds
By default they are called Round 1, Round 2, and so on. You can rename a single one (for example, "Tiebreak") or standardise them all at once with the term your club uses — "Battery", "Series" — keeping the numbering.
2. Draft: the match while you build it
Every match is born as a draft. In that state it is your workbench: it does not show up for athletes, it does not accept results and it does not allow publication settings.
3. Athlete signature: decide before you start
In the match settings you choose whether the athlete signs the round with a PIN. Most clubs leave it on: it is what replaces the signature on the paper sheet. Practice matches sometimes prefer it off, and then only the judge signs.
Signing at the end or station by station
- At the end of the round — the athlete checks the whole line and signs once. This is the most common.
- Station by station — the athlete accepts each station as it is completed. Use it when the club wants immediate acceptance, station by station.
4. Registration
There are two paths, and they coexist: the front desk registers through the system and the athlete registers alone through the public link.
- The athlete record is the club's own. Whoever has already shot an IPSC match at your club is already there — the e-mail is enough for the details to come pre-filled.
- Classes and categories come from your club's catalogue; if there is no catalogue yet, the system offers a basic list.
- The extra fields your club configured (membership number, licence, whatever it is) show up here too.
- You can register through the registration wizard, in four steps: details, class, squad and confirmation.
Front desk on the day
On the entry list you select several at once and apply:
- mark as paid
- approve the registration
- back to pending (payment or registration)
- cancel
- remove
Receipt
Every registration has a receipt ready to print, with the athlete, club and match details. It keeps the club data as it was on the day — reprinting it two years from now shows the right document, not today's record.
5. During the match
- Follow it round by round and squad by squad: the screen shows what is complete, what is half done and what has not started.
- The traditional sheet can be printed at any time, by round and squad — useful as a plan B or for the archive.
- Warnings are recorded with type, station and reason. They do not change the scoreboard: they are a disciplinary record, exactly as on the sheet.
When the athlete cannot sign
An athlete who left, forgot the PIN or felt unwell: the front desk can release the closing without their PIN. The exception is recorded with the name of whoever authorised it — it is a traceable exception, not a shortcut.
Correcting a result already signed
Reopening is possible, and the system asks why: you pick the reason (scoring error, contested clay, equipment failure, referee decision or other) and write the detail. The round becomes editable again, the previous signatures fall, and the reopening enters the match history with who did it, when and why.
6. Publish
- Public registration — link for the athlete to register alone, with a deadline if you want one.
- Match page — details, squad grid and the active links.
- Results — public standings, with a big-screen version that refreshes on its own.
Each link only responds after it is published; while it is off, whoever tries to open it does not find the page. And remember: publication is only configurable once the match leaves the draft state.
7. Match history
Every match has its own trail: who created it, who changed it, who reopened a result and for what reason, bulk actions at the front desk. It is where you look when someone asks "who changed this?".